City: Rusa Hævû Kâchyâ

Rusa Hævû Kâchyâ

Rusa Hævû Kâchyâ
Example Rattu architecture.
StateSaborri
ProvenceGlikérád Principality
RegionSchyröd-drö Forest
Founded1167
Community LeaderLord Béchīs Hä̋ 'Naughty Cherly' Rérm Có̄bō Cûf̄
Area27 km2 (10 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation4468 m (14658 ft)
Average Yearly Precipitation171 cm/y (67 in/y)
Population6391
Population Density236 people per km2 (639 people per mi2)
Town AuraEnchantment
Naming
Native nameRusa Hævû Kâchyâ
Pronunciation/ˈrusa/ /ˈhævʊ/
Direct Translation[parallel] [fabric; textile]
Translation[Not Yet Translated]

Rusa Hævû Kâchyâ (/ˈrusa/ /ˈhævʊ/ [parallel] [fabric; textile]) is a subtropical City located in the Glikérád Principality of the Saborri.

The name Rusa Hævû Kâchyâ is derived from the Goblin language, as Rusa Hævû Kâchyâ was founded by Ha̋ńnḱ Mboīń̄ 'Alexa Cutie' Yōō̌s Rḗ Erméoī, who was culturaly Rattu.

Climate

Rusa Hævû Kâchyâ has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cool -16°C (4°F). Rusa Hævû Kâchyâ receives an average of 171 cm/y (67 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Rusa Hævû Kâchyâ covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4468 m (14658 ft) above sea level.

Overview

Rusa Hævû Kâchyâ was founded durring the late 13th century in spring of the year 1167, by Ha̋ńnḱ Mboīń̄ 'Alexa Cutie' Yōō̌s Rḗ Erméoī. The establishment of Rusa Hævû Kâchyâ was somewhat plagued by a lack of willing colonists, leading to Ha̋ńnḱ Mboīń̄ 'Alexa Cutie' Yōō̌s Rḗ Erméoī electing to pay people to resettle in Rusa Hævû Kâchyâ.

Rusa Hævû Kâchyâ was built using the conventions of Rattu durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Rusa Hævû Kâchyâ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Rusa Hævû Kâchyâ is is constructed arround a series of crampt flagstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Rusa Hævû Kâchyâ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Rusa Hævû Kâchyâ long.

Civic Infrastructure

Rusa Hævû Kâchyâ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Rusa Hævû Kâchyâ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rusa Hævû Kâchyâ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rusa Hævû Kâchyâ's parks.

Rusa Hævû Kâchyâ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rusa Hævû Kâchyâ.

Rusa Hævû Kâchyâ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Rusa Hævû Kâchyâ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Rusa Hævû Kâchyâ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Rusa Hævû Kâchyâ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Rusa Hævû Kâchyâ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rusa Hævû Kâchyâ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Rusa Hævû Kâchyâ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rusa Hævû Kâchyâ's public wards, blessings, and other arcane systems.

Rusa Hævû Kâchyâ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Rusa Hævû Kâchyâ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rusa Hævû Kâchyâ's natural decorations nor waterways.

Rusa Hævû Kâchyâ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Rusa Hævû Kâchyâ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Rusa Hævû Kâchyâ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Rusa Hævû Kâchyâ's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, spring is long in Rusa Hævû Kâchyâ.

The Venomroach near Rusa Hævû Kâchyâ are known to be almost tame, such that they can be put to domestic use.

Rusa Hævû Kâchyâ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Truename Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 17
  • Farm Laborer: 39
  • Hunters: 24
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 18
  • Shepherds: 17
    • Farmland: 26011 m2
    • Cattle and Similar Creatures: 1597
    • Poultry: 19173
    • Swine: 1278
    • Sheep: 63
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 639

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 14
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 13
  • Candlemakers: 22
  • Carpenters: 18
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 15
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 32
  • Furriers: 4
  • Glassworkers: 19
  • Gunsmiths: 13
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 14
  • Locksmiths: 6
  • Matchstick makers: 9
  • Musical Instrument Makers: 9
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 6
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 11
  • Scabbardmakers: 13
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 19
  • Tailors: 44
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 8
  • Weavers: 18
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 16
  • Chandlers: 14
  • Chicken Butchers: 19
  • Entrepreneurs: 6
  • Fine Clothiers: 15
  • Fishmongers: 16
  • Florists: 3
  • Potion Sellers: 11
  • Resellers: 31
  • Spice Merchants: 8
  • Wine-sellers: 13
  • Wheelwright: 9
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 34
  • Coachmen: 9
  • Cooks: 31
  • Doctors: 14
  • Gamekeepers: 10
  • Grooms: 5
  • Hairdressers: 22
  • Healers: 18
  • Housekeepers: 19
  • Housemaids: 30
  • House Stewards: 18
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 26
  • Nursery Maids: 10
  • Pastrycooks: 22
  • Restaurateur: 27
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 14
  • Long Haul Couriers: 14
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 17
  • Millers: 15
  • Miners: 13
  • Oilmen and Polishers: 10
  • Postmen: 13
  • Pure Finder: 8
  • Skinners: 21
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 19
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 18

Skilled Laborers

  • Accountants: 7
  • Alchemist: 9
  • Clerk: 13
  • Dentists: 6
  • Educators: 19
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 8
  • Civil Clerks: 14
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 15
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 11
  • Lawyers: 7
  • Legend Keepers: 10
  • Militia Officers: 53
  • Monks, Monastic: 19
  • Monks, Civic: 19
  • Historian, Oral: 15
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 14
  • Priests: 29
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 23

Cottage Industries

  • Brewers: 20
  • Comfort Services: 25
  • Enchanters: 7
  • Herbalists: 6
  • Jaminators: 20
  • Needleworkers: 22
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 9
  • Seamsters: 42
  • Spinners: 17
  • Tinker: 6
  • Weaver: 18

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 5
  • Wood Carvers: 21
  • Writers: 22

Produce Industries

  • Butter Churners: 26
  • Canners: 18
  • Cheesmakers: 24
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 10
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 14

2371 of Rusa Hævû Kâchyâ's population work within a Foundational Occupation.

3573 of Rusa Hævû Kâchyâ's population do not work in a formal occupation, but do contribute to the local economy. 447 (7%) are noncontributers.

Points of Interest

Rusa Hævû Kâchyâ is accessed from a nearby river via an intricate series of locks.

POI

History

Almost every community has some problem with bandits and highwaymen, but Rusa Hævû Kâchyâ is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a longspear of Elven High Magic, an a longspear imbued with great amounts of Elven High Magic energies was created in Rupt-tip Tránt Xluwuf by in time immemorial, reportedly some time during the early 2nd century.

History